Elder Scrolls: Blades for iOS and Android
This time at the Keynote, Apple introduced the new Apple Watch and three more variations of the iPhone, X S, X S Max, and X R. Apple was showing off the features at the end by demoing a couple of games.
Elder Scrolls: Blades and AR Arcade featuring Galaga. In this post, we will be discussing Elder Scrolls: Blades.
As you might know, the Elder Scrolls: Blades release was delayed from its September 1st release to December. No one really knew what was going on.
Now we know why.
Todd Howard from Bethesda showed up to shed some light on Elder Scrolls: Blades. Basically, Bethesda wanted to make use of the ‘new’ features of the ‘new’ iPhone to add ‘new’ features to the game.
The main point was regarding iPhone’s new OLED screen and how it is able to capture more details to show more of Elder Scrolls: Blades.
How details are captured in light and dark areas, and about ‘bloom lighting’ being able to reflect light off of objects in real time. Like water surfaces and the shine coming off your blade.
Another one of the main points was the ‘Stereo Widening’. What this does is it enables to create a more immersive experience without the headphones.
You know those messages that pop-up saying “Best experienced with headphones?”, Apple wants to get rid of that completely and give the developers a little nudge in the direction they want them to go.
Todd Howard showcased how the game, Elder Scrolls: Blades, is able to go from a cave (Dark place) straight into a well-lit area very smoothly due to the high capabilities of the new iPhone. Where previously this was only possible on a high-end gaming console in your living room.
Todd Howard also mentioned how they can do full-screen post-processing while still rendering 40% faster than before.
How excited are you for Elder Scrolls: Blades?